Why does noone play urgot
We lend our aid to Soraka. Talon W cooldown now scales; bonus damage ratio increased. Talon has been struggling to get his blades on people, so we're letting him have some more access to his tools at range. Tryndamere Base damage increased. Varus W empowered bonus damage based on Q channel time increased. Extra juicy for lethality and crit builds.
Veigar Q cost decreased. R cooldown decreased later. Veigar has fallen a little short of other mid laners in Giving him a boost so he can stand face-to-face with the competition. Giving it a slight bump so it can be a more meaningful consideration. Moonstone Renewer Moonstone is crowding out choice and generally overperforming, especially when purchased very early and starts snowballing. Grievous Wounds Items While Grievous Wounds are meant to be a reactive purchase, they are performing below expectations.
Buffing their stats a bit so that the tradeoff between other Legendary items is less sharp. Cosmic Drive's passive is now more accessible, while Everfrost now has a new build path and a few small buffs.
We've seen junglers have a bit more control over games, in large part due to their increased purchasing power early game turning into combat stats, which then accelerates their experience and gold growth.
We also found that when combined with shields and grey health, the stacked bars could be a bit confusing. Incoming healing only displays for that player and their allies Incoming healing now has a special bar treatment to differentiate it from other health bar effects. More updates so you can wipe out the store and the competition. You can now drag the corner of the shop to scale the size up and down.
Be careful, it's ticklish! The Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of time. Bug fixes and performance improvements.
Ask for ganks. Poppy does not outdamage you overall, but she can match you in trades. She will most likely farm and rely on her bulk whenever you engage on her. Try to make fights last as long as you can.
Despite being a ranged champion, Quinn provides lots of windows for you to engage on her, most notably when she uses her E. Take advantage of this if you want to win. He will simply run circles around you and there's nothing you can do past the 15 minute mark. You are stronger than him in the early game, and it is necessary to exploit that if you want a chance at being able to deal with him later on. Has better poke than you, and can fight you 1v1 whenever he has his ult.
To beat swain, you will have to play around his cooldowns. If you fight on Trundle's terms, he will win. The best thing you can do is poke him down and deny him the opportunity to engage on you. Also, his E is one of the few cc abilities which your E cannot negate. Poking him is useless, since he will just heal back whatever you do to him.
The best way to deal with vlad is to apply constant pressure onto him. Stick to him whenever he uses his w, as this is his only hope of dealing with you when it comes to a fight. Volibear has proven to be a notable threat to Urgot, and will win fights if he gets to engage on his terms.
During lane, your best bet would be to E away from him as he attempts to stun you with his Q into his E. If you can kill him before he gets a 2nd W off, you should be fine, but you will have a hard time otherwise.
Also, remember that his ult makes him unstoppable, so he can use it when you try to reel him in with your own ult. This lane is a total coinflip which leans in Trynd's favor. If he runs in level 2 and crits you a few times, you will lose with little hope of coming back. His passive lane sustain will also force you to engage in fights rather than waste mana on poking. The worst part about this matchup is the interaction between your ults, in which his trumps yours no matter how you use it.
If you ult him before he ults, he can activate it even during the suppression to save himself. If you get him down to minimum hp and ult after him, there is a bug which causes your ult to automatically reel trynd in if you ult him at his minimum hp threshold, giving you no opportunity to stall it out.
It is just not a fun matchup. Jarvan has decent poke, so try to fight him when you can. Keep in mind that his ult can help him prevent you from properly positioning yourself for his passive. Wukong is as annoying an opponent as he is an effective one. His W can be used to reset your purge lock-on, and they fact that he gets 2 knockups makes him much harder to deal with. Vayne is mostly just a cheese pick to counter melee top laners. Play against her similar to how you would play against Kayle, being decisive about when you want to back off and go in.
Jump on her once and she's dead. Pretty easy as long as you don't let him whittle you down with his Q. Avoid letting him stun you for quick trades, as this will let him get ahead. Don't ult until he has, or you'll just look like a nerd. Nautilus lacks the two things that give some other tanks like Sion or Maokai an edge against Urgot: Damage and Sustain. While he can hold you in place for a while, no amount of cc he dishes out will stop you from tearing him a new butthole.
While he is not as much of a menace as he was a few months ago, he will still be able to control the lane. Lissandra is a tough cookie to crack. She will likely play very passive and wait for her jungler to come. Try to farm and poke, and keep in mind that she can beat you in duels when she has aftershock. While sylas has surprisingly good sustain and a good amount of damage, Urgot can typically beat him unless he is very fed.
E into him as he E's into you and you should win trades. Sett is a winnable matchup as long as you don't fight him early. Due to Urgot's size and slow nature, he will likely be able to land his W on you wihout much of a problem, and his passive lets him heal up after lane trades. Once you reach level 11 and a few items you should have no problem beating him. Viego will have a large advantage early, since he can spam his q for harass and out-sustain you in lane.
He also has enough damage to beat you in early fights even if you flip him. Wait until you're level 11 and have decent items to fight him. Snips McGee hurts. She can do a lot of damage to Urgot since she can easily hit your huge, slow hitbox with the true damage component of her Q, and her insane base stats will let her stand her own against you for most parts of the game. His early ganking strength can help you secure some kills, since he has a decent amount of cc available from his basic abilities.
Despite her charm being a decent cc, Urgot synergizes much more with people who can lock down targets. Evelynn's W is unreliable in the early game due to the charge time for the stun, and she will likely be counting on you to engage. Great CC and zoning with decent damage. The two of you together will be able to secure a kill 9 times out of 9. Ivern is excellent for setting up early kills. His rootcaller provides excellent cc, as well as puts you in perfect range for your E.
Elise has 1 good crowd control ability, but she provides enough damage to make up for it. Her ganks will usually result in a kill as long as you both land all of your abilities. Jarvan has excellent engage, and will set you up for kills in the laning phase as long as you follow up closely.
Sure, Graves has great damage, but he doesn't provide the tools which help set up kills for Urgot. Despite this, he will practically guarantee a kill on an overextended enemy. Graves is a good jungler against opponents who counter Urgot and naturally shove lane. Kayn's ganks rely on taking the enemy by surprise. You'll manage to get kills if your enemy is overextended, but they will likely play around the fact that you have a jungler that can walk through walls.
Also, his lack of cc outside of his Darkin form W certainly doesn't help his case. Same situation as Kayn, but with less tools to catch his target off guard until he reaches 6. His damage is great, but Urgot is beyond capable of providing damage. Despite Kindred's light cc, her range gives her more capability of engaging on targets.
Lee's early ganks are just strong in general. Great damage, good cc excellent when he reaches 6 , and the ability to catch up to targets who have blown their escaping tools. If nocturne catches up to the lane opponent and gets his fear off, Urgot can easily lock the target down and kill them. His ganks get even better once he hits 6. Urgot loves junglers with engage and Crowd control, and nunu has plenty of both.
When the enemy gets hit by a snowball, Nunu and Urgot are capable of keeping them locked down for their inevitable death. Olaf can only set up good ganks when the enemy is overextended, but he will be able to keep the target slowed as long as he is good with his axes. Rek'sai has good early damage as well a strong engage with her tunnel into knockup, but lacks any other way to keep the target in range of Urgot.
Great damage, but his ganks are limited in power unless you're near either the river bush or the topside bushes. He will also need to use his ferocity to empower his E, or the target will be able to escape too easily. Excellent engage and a strong chain of crowd control to add to it. The only thing that prevents these two from having amazing synergy is the fact that Urgot is ranged and will not be able to apply frost stacks to the enemy.
Don't expect Shaco to gank your lane much. His ult can also provide sticking power as it does provide a big slow but it's incredibly choreographed and very easy to dodge. If you play him yourself you will quickly see that he has a tonne of weaknesses. He used to be a death machine during the lane phase but they've changed him so hes more reliant on his W to do damage which pretty much resulted in him turning into a mid game champ and requires a couple items to be decent.
Kennen, jayce, nasus, vayne, chogath. All hard counters. I recommend building anyone who might build QSS. You can use this to cancel his ult, and dash. Or even mortal reminder to counter his tankiness. Yeah, with urgot and cho being late game, cho out scales him very hard. I'll admit, I'm a scrub, but shouldn't urgot bully cho hard enough early to stop that from happening?
When I'm successful as cho it's usually midgame as my ult gives me a spike once i get to six stacks. Late game yeah i have a lot of HP, but i feel like i fall off as people itemize against my health. Disagree with this as an Urgot main. This mindset is what stops you from improving.
It's good you've posted this thread to learn how to play against him, but if you get frustrated instead of saying "how can I actively improve and play against this next time" you won't climb much. He's beatable and if you're making mistakes you don't recognize that will be where your frustrations come in. Urgot main here.
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